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・ Serpula lacrymans
・ Serpula vermicularis
・ Serpulaceae
・ Serpent (novel)
・ Serpent (roller coaster)
・ Serpent (software)
・ Serpent (symbolism)
・ Serpent (video game)
・ Serpent and the Rainbow
・ Serpent Column
・ Serpent Crest
・ Serpent Crown
・ Serpent dance
・ Serpent eel
・ Serpent in the Rainbow
Serpent in the Staglands
・ Serpent Island
・ Serpent Island gecko
・ Serpent Kingdoms
・ Serpent Lake
・ Serpent Lord
・ Serpent Mage
・ Serpent Mage (Greg Bear)
・ Serpent Men
・ Serpent Model Racing Cars
・ Serpent Mound
・ Serpent Mound crater
・ Serpent Mounds Park
・ Serpent Nunatak
・ Serpent of the Nile


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Serpent in the Staglands : ウィキペディア英語版
Serpent in the Staglands

''Serpent in the Staglands'' is an old-school isometric computer role-playing game developed by independent game developer Whalenought Studios for Microsoft Windows, OS X and Linux. Using the tagline “a 90s CRPG in every way but the release date”,〔(【引用サイトリンク】title=Serpent in the Staglands )〕 The game resembles several classic games such as ''Fallout'', ''Baldur's Gate'', and ''Darklands''. The game is notable for being "brutally old-school", lacking several features seen in modern RPGs such as introductory or tutorial levels, automatically updated journals and quest-markers. It also has a distinct pixelated graphics style. The game uses the Unity Technologies' Unity engine.
In ''Serpent of the Staglands'', you assume the role of Necholai, a lesser God who has descended to earth to take part in a festival in his honor. However, once the festivities are over, some unseen force prevents you from leaving your mortal form and returning to your home. Therefore, you disguise yourself as a spice merchant, trying to move unnoticed throughout the land in an endeavor to find out who is blocking your passage to the astral planes to finally reclaim your immortality.

The game was subject to a successful Kickstarter campaign〔(【引用サイトリンク】title=Kickstarter Pitch )〕 raising $28,058 from 1,092 backers. It was released via the Whalenought website as well as GOG.com, Steam and Humble store on 28 May 2015. Josh Sawyer and Feargus Urquhart from Obsidian Entertainment were among the backers.
An expansion pack is currently under development.
Despite initially being "almost completely ignored by the specialized press", favorable reviews and impressions are starting to appear.
== Gameplay ==

The game features a classless role-playing system reminiscent of the SPECIAL system used in ''Fallout''. The player is free to create builds using any combination of the magic, combat and aptitude skills available. You create your character at the start of the game, and might optionally create up the five more. Alternatively, you recruit companions you meet in the game world. A noteworthy feature is the ability to bind the souls of these companions to the will of the player character, making sure that they will not leave your party later on.
Similarly reminiscent of Fallout, the game allows open world sandbox exploration, meaning that the player is free to move about the map as he chooses and solve quests in any order desired. The game also features a non-linear storyline, with multiple endings according to the choices made by the player.
Combat has been noted by reviewers to be "especially brutal". It uses real-time with pause, as popularized by Infinity Engine games such as ''Baldur's Gate'' and ''Icewind Dale'', as well as the more recent ''Pillars of Eternity''. The player is encouraged to pause often to take tactical decisions, using the abilities of the different party members. While one reviewer noted that he died "''repeatedly despite learning how to manage combat''", he nevertheless described combat as "''strategic''" and "''fun''".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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